Wednesday, November 5, 2014

Post 4: Digital Game Prototype

   For my digital game prototype, I created a game named "I Want to Sleep All Day." The concept of the game is too keep your character asleep for as long as possible. You struggle with an alarm clock, a noisy lawn mower, and count sheep which all attempt to reduce your "sleep meter" and wake you up. These challenges happen with an increasing speed and frequency until it is impossible to remain asleep.  

the various game screens

   My role in making this game was programmer/designer. Justine Pimentel was the artist/producer. Since I am a digital media arts major, I have some basic programming knowledge, but nothing akin to what a Computer Science major would know. I would have liked to have a CS major working on the programming instead of me, but I made it work the best I could. I found the GameMaker interface/language helpful in certain aspects, yet confusing and annoying in others. 
   Since it was my first time using GameMaker, I had to learn everything as I went along. This resulted in me spending more time programming the game than on game designing. Overall, I happy with how the prototype turned out given my ability. I was able to get the game to ramp up in difficulty/speed at a decent pace, which I think helps to keep the rather simple point-and-click gameplay enjoyable.

||||||MAC version ONLY|||||
sorry Windows users
   

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