the various game screens
My role in making this game was programmer/designer. Justine Pimentel was the artist/producer. Since I am a digital media arts major, I have some basic programming knowledge, but nothing akin to what a Computer Science major would know. I would have liked to have a CS major working on the programming instead of me, but I made it work the best I could. I found the GameMaker interface/language helpful in certain aspects, yet confusing and annoying in others.
Since it was my first time using GameMaker, I had to learn everything as I went along. This resulted in me spending more time programming the game than on game designing. Overall, I happy with how the prototype turned out given my ability. I was able to get the game to ramp up in difficulty/speed at a decent pace, which I think helps to keep the rather simple point-and-click gameplay enjoyable.
||||||MAC version ONLY|||||
sorry Windows users

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